State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2021

European Market: Top 5 Basketball Games Q1 2021 Performance

A look into the top 5 basketball games' performance on the unified platform in Europe during the first quarter of 2021, showcasing download and active user trends.

European Market: Top 5 Basketball Games Q1 2021 Performance

In the first quarter of 2021, the European market saw varying performances among the top basketball game applications on the unified platform. Sensor Tower's detailed data provides insights into how these games trended in terms of downloads, revenue, and weekly active users.

SLAM DUNK from TV Animation experienced a revenue trend with figures starting at around $31K in late December and peaking at nearly $99K in early February before dipping to about $75K by the end of March. Downloads for the game decreased from roughly 2.5K to 734, and weekly active users followed a downward trend from 11K to under 4K.

MASOMO LIMITED's Basketball Arena - Sports Game showed a significant downloads spike in early February, jumping from 131K to a staggering 491K, then stabilizing around 197K by the end of March. Revenue saw a peak of approximately $65K in the same week as the download surge, with a general downward trend to about $32K. Weekly active users peaked at over 1M in early February but saw a decrease to 575K by the end of March.

The NBA 2K Mobile Basketball Game by 2K maintained a steady revenue trend, starting at around $21K and reaching up to $35K in early February, ending the quarter at about $22K. Downloads remained fairly consistent, ranging from 25K to 22K. Weekly active users showed slight variability but ended the quarter on an uptick from 76K to 70K.

Electronic Arts' NBA LIVE Mobile Basketball saw its revenue fluctuate, beginning at $26K and reaching a high of $28K in early February, followed by a decrease to $21K. Downloads peaked at 76K in mid-January, with a general decline to 27K. Weekly active users showcased impressive numbers, starting at 922K, peaking at 1.2M, and closing the quarter at 757K.

Lastly, NBA SuperCard Basketball Game, also from 2K, had its revenue peak at $16K in early February, with a dip to around $6.7K by the end of March. Downloads saw a decrease from 8.8K to 4.1K, while weekly active users dropped from 12K to 8.3K over the quarter.

For more detailed insights and analysis, Sensor Tower's platform offers in-depth data on app performance across various markets and categories.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2021